Apple /

Apple GPU Compiler Backend Engineer

Company
Apple
Location
United States of America
Employment type
Full time
Team
Software and Services
Posted
Aug 19, 2026

Apply on Apple's site →

In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from early architecture exploration and prototyping through production shipping. You will partner directly with GPU architects to explore and evaluate instruction set and micro-architecture proposals on future hardware — often years before it exists in silicon — using simulators and emulation environments, and your findings will help shape our future hardware. You will also collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.

Apply on Apple's site →

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