NVIDIA /

PhD Research Intern, Hardware and Systems Architecture - 2027

Company
NVIDIA
Location
US, CA, Santa Clara
Employment type
Internship
Posted
Oct 30, 2026

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NVIDIA’s development of the GPU in 1999 revolutionized the PC gaming industry, reshaped contemporary computer graphics, and transformed parallel computing. In recent years, GPU deep learning has propelled modern AI, ushering in a new era of computing where GPU systems serve as the core intelligence for computers, robots, and autonomous vehicles, enabling them to perceive and interpret the world around them. NVIDIA Research is at the forefront of developing cutting edge hardware, software, and algorithmic technologies for next generation GPU systems. We are eager to expand our teams with the most brilliant minds globally. 

What you'll be doing:

What we need to see:

Ways to stand out from the crowd:


NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-looking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you!

Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The expected hourly rates for this position are:
US, CA, Santa Clara: 38 USD – 94 USD.
US, MA, Westford: 30 USD – 94 USD.

You will also be eligible for Intern benefits. ​

Applications for this job will be accepted at least until November 3, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Apply on NVIDIA's site →

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